Destiny: The Taken King Cheat Codes, Hacks and Unlockables - PS3 - Xbox 360 - PS4 - Xbox One


Emblem: Star Antigen
You can enter the following code to get the Star Antigen emblem: 3VF-LGC-RLX.

Sleeper Simulant exotic fusion rifle
The Sleeper Simulant quest line starts with "The Very first Firewall" mission on Earth. The only way to access this mission is by acquiring 4 DVALIN fusion rifles and turning them into the Gunsmith. To get DVALIN fusion rifles, preserve killing enemies in totally free roam and patrols mission on Earth. When you have obtained 4 DVALIN fusion rifles and turned them into the Gunsmith, "The Initial Firewall" mission will occasionally appear (based on a particular timer) on Earth in the navigator. "The 1st Firewall" mission follows the same path as the "Siege Of The Warmind" mission from "The Dark Under" DLC. Fight your way to the control point, then activate the console to spawn the ultimate fight against 4 waves of Hive and Taken Knights, and a huge Ultra Knight Boss. It is critical to spend consideration to the purchase the Knights spawn in every single wave, as that helps make up the passcode for the Curious Transceiver relic that drops from defeating the Boss. The entry for the passcode is a straightforward Up or Down on the buttons obtainable in the relic entry display. Hive Knights represent Up and Taken Knights indicate Down. The passcodes resolution is as follows:

Passcode 1: Up, Down, Up Up, Down, Down, Down, Up, Down
Passcode 2: Up, Down, Up, Up, Down, Down, Up, Up
Passcode 3: Up, Down, Down, Down, Up, Down, Down, Down, Up, Up
Passcode 4: Up, Down, Up, Down, Up, Down, Up, Up

After entering the right passcode sequences into the Curious Transceiver relic, it will unlock the "Shadow Get in touch with" mission. It is in essence the exact same as the "Cayde's Stash" mission, but starts a minor additional in. It is a timed mission that have to be finished inside four minutes. You want to rush previous all of the enemies and make your way up to the prime of the level and consider the teleporter to the last area. 3 Taken Wizards will spawn in this room and should be defeated to complete the mission. Efficiently comprehensive this mission in time to get the IKELOS Fusion Core. There are five nodes in the IKELOS Fusion Core that have specified specifications to activate them. Once all 5 are activated, the core will be restarted. The specifications are as follows:

Ionized Shell Harmonics: Efficiently total the "Archive" mission on Venus on any issues.
Heavy Power Coupling: Dismantle any Legendary or Exotic heavy weapon.
WARSAT//MK19/TERRA/RSPN: Efficiently complete a "Defend The Warsat public event on Earth. Note: The "Fallen SABER" strike does not count.
WARSAT//MK19/LUNA/RSPN: Effectively complete a "Defend The Warsat" public event on the Moon.
WARSAT//MK19/MARS/CHLM: Successfully full a "Defend The Warsat" public event on Mars.

Once the IKELOS Fusion Core is restarted, return to the Gunsmith in the Tower and turn it in. The following phase in the Sleeper Simulant quest line will become accessible the following day. Return to the Gunsmith right after the subsequent every day reset, and he will have "The Sleeper Stirs" quest accessible for you to accept. This is a special edition of the "Fallen S.A.B.E.R." strike at 280 recommended Light degree, with Level 42 minions and the Epic modifier. Matchmaking is offered, and it is recommended to allow Fireteam Chat to assist. The start off of the mission needs defending the Warsat, which is perhaps the most hard element of the mission, as the Fallen dropships can very easily kill at this level. Take cover to shoot from behind or have a Defender Titan on the group put up a Ward Of Dawn bubble. Full the rest of the strike to get the Sleeper Simulant Weapon Frame after the Boss has been defeated, along with faction track record factors for the Gunsmith and others. Ultimately, flip in the Sleeper Simulant Weapon Frame to the Gunsmith to get the Sleeper Simulant exotic fusion rifle. The Sleeper Simulant is an unique fusion rifle for the Heavy Weapon slot. It shoots effective bolts that ricochet off difficult surfaces up to 5 occasions when it is entirely upgraded. The Fusion Rifle can hold up to 7 shots and do around 14,000 damage with entire body hits on Ultra minions, and 17,000 damage with crucial hits. The weapon does great harm and fires more rapidly than a rocket launcher, but favors a single target, doing area injury. It is essentially a rail gun that feels like a slow-handling fusion rifle that only fires one round as an alternative of a spread of projectiles.


Destiny: The Taken King Cheat Codes, Hacks and Unlockables - PS3 - Xbox 360 - PS4 - Xbox One

Trophies
*Successfully complete 1 of the following tasks to get a trophy:

The Taken King (Silver): Complete "The Taken King" quest.
Night Court (Bronze): Comprehensive "The Court of Oryx" quest.
Hunger Pangs (Bronze): Complete "The Old Hunger" quest.
Second Wind (Bronze): Full the "Echoes of Oryx" quest.
Stormcaller (Bronze): Full "The Stormcaller's Path" quest.
Sunbreaker (Bronze): Total "The Sunbreakers' Challenge" quest.
Nightstalker (Bronze): Total "The Nightstalker's Trail" quest.
Still Got Wolf Issues (Bronze): Full "The Wolves of Mars" quest.
The King is Dead (Bronze): Full the King's Fall Raid.
Long Reside the King (Gold): Complete the King's Fall Raid (Heroic).

Cheat codes
Login to your Bungie.net account, and redeem the following codes at their code redemption page to unlock the corresponding bonus. Note: You can obtain the emblems and shaders from the Special Orders Vendor in the Tower.

Black Spindle exotic sniper rifle
In the "Lost To Light" Every day Heroic Story on Ocean Of Storm, Moon, proceed as regular and speedily reach the third relic area in The World's Grave (towards the end of mission) that needs three relics to continue. It is suggested to just run through and dodge as several enemies as feasible to speedily attain this region. In the third relic area, rather of proceeding as regular, go via the open door and continue along the path that you would generally get for The Shadow Thief strike exactly where you fight Taniks. You will eventually reach the "Dusk Warren" region and then the Traitor's Ketch lift. If you had been fast enough, you can get the lift to start a secret mission. If you can not consider the lift, you will have to go back to orbit and try once more. After the secret mission begins, you will have ten minutes to complete it, which consists of the final room the place you have to defeat Driviks, the Picked (a Taken version of the Taniks Boss) and all enemies. Make confident to very first destroy the Boss before killing the other enemies or a lot more enemies will hold respawning. If you destroy all enemies and Taniks prior to time runs out, you will get the Black Spindle exotic sniper rifle that has regenerating ammo. It is the exotic version of the Black Hammer legendary sniper rifle with all the same stats and perks, except it has 310 (becoming patched to 290) injury. It is also possible to get the "Vienna Singer" legendary ship for finishing the secret mission. Note: The secret mission is extremely hard and calls for a very good group with substantial light level. There are a whole lot of Degree 41 enemies with shields in the secret mission. You will need weapons with Solar, Arc, and Void damage. The Truth rocket launcher is good at killing Taken Wizards with Void shields. If you fail the secret mission by all gamers dying or operating out of time, you will be kicked to orbit and have to start off once more at the beginning of the Misplaced To Light mission. You also can only do this when "Lost To Light" is the Everyday Heroic Story.

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